Map topographically complete...


... but not graphically! At some point I'll work on expanding the tileset so that we can add some visual diversity to the rooms. There are already specific themes within the design (indoors / outdoors / underground, etc), so I should make the visual appearance reflect that.

I've made a start on the simple completion cutscene. I know what I'd like it to do ultimately, but I may end up simplifying it further if it turns out to be too much work. I'll begin investigating the remaining components next.

I've not thought about a game-over cutscene. Super-simple and quick is the intention!

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